Clans & Group Bossing
A clan is a group chat where everyone can see whether you actually did your squats. It's extremely effective.
Clans
Join or found a clan, chase a shared daily goal, and climb the clan leaderboard together. Public clans take anyone; private ones are invite-only.
Group Bossing
Up to six clanmates fight the same boss at the same time, live. Everyone's reps hammer one shared HP bar; you see your clanmates' skeletons moving in their panels in realtime, damage splats flying in from every direction, and your own hits landing dead center. The boss's HP scales with the size of the party, so bring friends because it's better, not because it's free.
Lobbies
A leader opens a lobby, the clan gets a ping, people pile in, and there's a quick-chat to talk trash while you wait ("Push-ups pls" is a complete sentence). The leader picks the boss and launches everyone at once.
Open fights
In a clan, boss fights you start solo are joinable by default: clanmates can jump into your fight mid-battle from the clan page. If you'd rather suffer alone, there's a toggle in settings.
Rounds, deaths and the results screen
Kill the boss and it respawns for another round: the fight loops until the leader ends it. Run out of hearts and you're down but not out: you stay in the fight, your reps still count for goals and XP, you just stop dealing damage. Afterward, the results screen settles all arguments: damage dealt and reps done, per fighter. Loot rolls are personal: your kills, your drops, nobody splits anything.